FAST & FURIOUS RACING ACTION EVERY SATURDAY NIGHT
on an Exciting High Banked 3/8 Mile Clay Track!

2008 RULES & REGULATIONS - PAGE 3
Last Update; 12/03/07 03:19 PM

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& Admission Information
Schedule of Events Track Report Track and Race Photos Race Results
Contact Information 2008 Rules & Regulations Race Payouts Driver Rosters Points Standings
TRACK RULES & REGULATIONS Page 1 - 2 - 3 - 4
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For Specific Class Rules, Please follow the links below
Street Stocks - B Mods - ULMA Late Models - Modifieds

GENERAL RACE RULES:

1. Starts: The front row cars will set the pace for the start of all race events. The pace is to be kept at a low speed until reaching the 4th turn orange cone and the green flag is waved. When the green flag is waved, racing is underway throughout the field. Two bad starts, front row goes to the rear.

2. Restarts: After one lap has officially been scored and a yellow or red situation occurs the race will restart on the backstretch at the orange cone in a single file order.

a) Must stay to the outside of the cone.

b) Anyone going inside or hitting the cone will be docked 2 positions at the end of the race.

c) Anyone jumping a car or cars will be docked 2 positions for each car that your car jumped at the end of the race.

d.) If a yellow occurs we will put you back two spots on the next restart. This will allow you to try and get your spot back that you just lost.

3. Servicing of Cars: If an official sends you to the "hot pits" for mechanical inspection, you may restart the race in the same spot only if NO problem was found. If a problem is found and needs to be repaired, you will be allowed to restart at the rear only if official waves you back onto the track before the race is back under green conditions.

a) On a red flag you may not enter the "Hot Pits" remember, exiting a race and going into the "Cold Pits" area disqualifies you for the rest of the race.

4. Yellow Flag/Light: When a circumstance takes place that endangers the race, a yellow flag/light will be displayed. You will fall into single file behind the car that was ahead of you at the end of the previous green flag lap. If you are in doubt of your restart position, watch for the signals from the track officials. During standard racing events, yellow flag laps are not counted. The yellow flag will be thrown for any and all cars leaving the outside perimeter of the track or driving through the pit lane. Remember to slow down. If you are the cause of the yellow this will count for one of your yellow flags or two spins.

5) Red Flag/Light: A Red flag/light will be displayed when the track is blocked or a dangerous situation has taken place. You are to stop immediately with caution and turn the engine off. Remember, no servicing or contact with any crew member can take place at any time. As with the yellow flag, the re-alignment will be made by your position at the end of the previous, complete lap.

6) Red/Yellow Lights: When both the Red and Yellow lights are displayed, you may not leave the track. Realignment is in order. When the yellow light is displayed alone, you may leave the track for servicing in the "Hot Pits" again, you rejoin the field at the rear, only after the official allows you to re-enter the racing surface.

7) Black Flag: If you receive a black flag, and ONLY a black flag, you are out of the race. If you ignore directions from the Flagman or any track official, you will be black flagged and considered disqualified from that point.

8) Mechanical Flag: This is a black flag with a horizontal orange stripe: This flag signifies that you have a mechanical problem that must be inspected. Pull into the "Hot Pits" for your car to be checked by the officials. You must pull into the Hot Pits.

9) Checkered/Red Flag: It is rare that his flag combination occurs. It is thrown only if an accident takes place after the leaders have come out of turn 4 on the final lap but have not reached the start/finish line. The red or yellow flag is thrown in combination with the checkered flag. The checkered flag was already committed but an accident takes place in the final lap sector. The race is complete. The final finish is in the order the field crossed the start/finish line on the final lap, minus the cars involved.

10) Checkered Flag: As everyone knows, the race is over!

11) Final Two Laps: At CMS, no race can end unless the last 2 laps are concurrently run under the green flag.

12) Two Yellow Rule: Any car that brings out the yellow flag twice or one red and one yellow during any given race will be disqualified for the remainder of the race. Yellow count does not start until after the race has completed the initial green flag lap. Any spin or car stopping at ANY time for any reason sends the car to the back of the pack for the start and/or restart.

13) Accident/Involvement: Any car stopping on the track for an accident or leaving the track surface will be realigned at the rear.

14) Time vs. Laps: A "feature race" will have 20 minutes time limit. Under a red flag, time is stopped. When the time is reached, the white flag will be called for.

15) Not keeping Pace: If you are judged as being a hazard during a race due to the car running too slow or it is mishandling, or if the leader has lapped you more than twice, you may be disqualified for the remainder of the race.

16) Scratches: If you are not able to compete for the rest of the night, (ONLY)the driver of the car must report the scratch to a CMS official at the records tower immediately!

17) Lapped Cars: In the event of realignment after a red or yellow flag, cars that are lapped will be restarted in the spot in which they were at the end of the previous complete lap. It is their line placement, not running position, in the race. If the lapped car(s) are considered a hazard to other racers. they may be moved to the rear for safety.

18) Flat Tires: If your car has a flat tire, you are automatically disqualified from the remainder of the race. You will still receive finishing position.

19) Dragging Bumpers: If your car has a front or rear bumper dragging on the ground, and an official believes that it could cause a problem, the mechanical flag will be displayed. You must drive to the "Hot Pit" area.

20) Car Class Changes: If you move your Street Stock race car up to the ULMA class, or visa-versa, you must remain in the second choice class for the remainder of the season (same car).

21) Excessive Smoke or Rough Driving is the Official's Call.

22) CARS THAT ARE DQ'd FOR ROUGH DRIVING IN HEATS ARE DQ'd AND WILL FINISH LAST IN HEAT. DQ'd FOR ROUGH DRIVING IN "B" OR MAIN

FINISHES EQUALS LAST PLACE FINISH AND NO POINTS AND NO MONEY FOR THAT EVENT.

23) Failure to ALLOW CAR alignment by a track official by preventing a car from being placed in front of you will get you put to the rear or disqualified from the event. (5pts).

24) Four wheelers are restricted to low gear in pit area, any vehicle violating this rule (speeding) in the pit area will be banned from the pits.

Disposal: Absolutely no oil and tires to be dumped on speedway grounds. All disposals of oil and tires are responsibility of the driver. Violators will be fined or suspended.

2008 RULES & REGULATIONS - PAGE 3
TRACK RULES & REGULATIONS Page 1 - 2 - 3 - 4
Print Out Page

For Specific Class Rules, Please follow the links below
Street Stocks - B Mods - ULMA Late Models - Modifieds

Directions
& Admission Information
Schedule of Events Track Report Track and Race Photos Race Results
Contact Information 2008 Rules & Regulations Race Payouts Driver Rosters Points Standings
FAST & FURIOUS RACING ACTION EVERY SATURDAY NIGHT
on an Exciting High Banked 3/8 Mile Clay Track!

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